The first slate of Xbox Series X previews have hit the wild, meaning reviewers are finally able to hands-on test the performance capabilities of Microsoft’s next-gen console (you can read our own impressions here).
There aren’t any next-gen games to test just yet, but the tech experts over at Digital Foundry have put the new console to the test seeing how it runs current-gen games as compared to the Xbox One X. The results are pretty impressive: while the Xbox One X often struggled to output games at more than 30 FPS, the Series X was capable of a smooth 60 FPS – or whatever the game’s framerate cap is – in almost all of the games tested.
Most of the games tested, such as Hitman in the 4K Quality Mode, Dead or Alive 6 in the 4K Graphics Mode, and Monster Hunter World in Resolution Mode ran in the 30 to 40 FPS range on Xbox One X, whereas on Series X they either maintain the 60 FPS cap, or dip very slightly below that number in the most demanding of settings.
Even Sekiro: Shadows Die Twice, which was notorious for its rough performance on the current-gen consoles (and that’s even using an 1800p rendering resolution) saw a huge uplift over the One X, hitting that 60 FPS frame cap in many places, only dropping to the low 50s during especially demanding situations, such as when there was a lot of foliage on screen.
The takeaway here is that the Series X, as should be expected, offers a major uplift for in-game performance over current-gen hardware. Visually, things don’t really look that much better than they did on the One X, but keep in mind these games haven’t received any special optimizations for the new console yet either. Once those optimizations start to roll out, and we get a chance to actually test some next-gen games, things are sure to look even more impressive.
You can check out Digital Foundry’s full FPS analysis here, or check out IGN’s deep dive into the Series X in the link above. Also, check out IGN’s Xbox Series X preorder guide for the latest up-to-date retail links.